Playing around with Dragon 32 code this week pulled me straight back into the 80s.

That reminded me that some time ago I implemented SpaceMonger, a tiny retro space game where you fight spiders and collect coins. So I revived it and, at the same time, tested Google’s new Antigravity.

You can see the result on my Projects page (Warning: it is addictive.)

As for Antigravity? A disappointment.
It works if you want something free while learning vibecoding, but it is not close to Cursor and very far from Claude. The ultimate humiliation was opening Claude inside Antigravity to fix bugs Antigravity could not handle.

Try the game.
Enter evil laugh here.